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Jul 09, 2019 09:32:13

You get paid to get rid of tradeoffs

by @josevarela | 234 words | 🐣 | 78πŸ’Œ

Jose Varela

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Total posts: 78πŸ’Œ
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Ideally a product can do more. As a designer, controlling scope helps balance all the attributes of an experience. If you add too many features, the UI becomes cluttered and the important ones become harder to use. Or it becomes hard for a new user to get onboarded. Maybe the system becomes less performant. Even adding too much, too quickly, can create technical debt; making new adaptations harder to implement and get to market.

This is from the point of view of the producer. As a consumer, I want you to deliver all these without the negative aspects of the tradeoffs. At a cheaper price. Well duh, but it can't be done. Something's got to give. Sure. But whoever accomplishes this wins the customer. You're getting paid to manage tradeoffs. We may think there are a few unsolvable problems at the core of what we're designing, and sane tradeoffs is the best we can get.

This may be true. But it's not what we should be aiming for. The question is how do we accomplish what we think can't be done. You'd be surprised how limited we are by the current standards, tooling, competitors and expectations defined by those around us. We make up our minds about what's possible without pushing the boundary. Implicitly there's a "that's how it is" thought somewhere in there.

  • 1

    @josevarela - If I understood what you wrote, you are saying:

    - Most businesses - Service/Product - are mostly managing trade-offs as opposed to solving a problem.
    - Consumers are looking for businesses that give them a good trade-off, simplify things and are cheaper as well.
    - By thinking outside the box, most businesses can deliver a solution rather than just a trade-off.

    At the core of it all - I see you promoting simplicity as a core value - yes?

    Keni avatar Keni | Jul 09, 2019 15:24:19
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      @keni I think simplicity is a great guiding principle for any designer. The problem I was thinking about when writing this, is that we forget to see products/creations from the point of view of the user/consumer.

      As designers, we'd love something to be as simple as possible. We may even sacrifice certain use cases or attributes in order to support the simpler whole. But the user doesn't care for this, they want more - and no tradeoffs please.

      This is a driving force to help us push our boundaries. With experience you lose the naivetΓ© that makes users ask for unfeasible solutions. Attempting these makes you a better designer.

      Jose Varela avatar Jose Varela | Jul 19, 2019 09:08:36
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